Final Fantasy XV Guide To Umbra, Points Of No Return
13 December, 2016, 03:20 | Author: Kristi Walker
With the release of Final Fantasy XV, Japan had a boost in software sales by 165.49% compared to the week prior with the game's over-690,000 copies sold in its debut, making it the highest debuting numbers for a PS4 title in Japan, doubling the 293,652 copies Metal Gear Solid V The Phantom Pain had in its debut.
It should be noted that this can happen as early as Final Fantasy XV Chapters 3 and 4. After each you'll be returned to the open world. The end result is that several times in the game you'll be warned that you won't be able to return to the open world for some time after passing a certain story point.
One we've seen asked quite a bit via our Twitter account and Facebook account messages that a few of you are confused as to the points of no return in the game and what they mean, plus how to return to the "open world" segment of the game once things get linear. And yes, this will be discussed in the following paragraphs. However, Tabata shared that the DLC for this story element will take time since "they'll need to be localized and voiced in other languages".
As mentioned, the developers have created an escape path that will lead you back to the open-world. Don't worry, though, as it's a chapter that you'll surely experience (so don't worry about missing it). This is also the same whenever you want to go through various quests. In a sense, Umbra will let you have the option to go back to the open-world of Lucis. When you're done in those areas, head back to lodgings and call on Umbra again to be sent hurtling back to the present.
It's worth noting that you don't necessarily have to pay for the lodgings. The trick is to simply talk to the man at the front desk.
There are nods and Easter eggs for nearly every previous Final Fantasy title, from albums to listen to in your auto as you cruise the countryside, to using stylistic pixel representation for characters in the item menu, that give that nostalgic wash of FF III. In May of 2006, the game was announced as Final Fantasy versus XIII, it was to go along with the newly releasing Final Fantasy XIII at the time.However, Square had different plans with this IP, and decided to make it its own game. Any other tips you can share? Let's be clear for it, shall we?